![]() ![]() Sometimes when a sequel says it's "streamlined," it can really mean "dumbed down." And there are indeed fewer tiny choices to be made in some areas here: you don't have to decide how to wash each dish you have a dishwasher. ![]() For that other 5% there are indeed advanced features such as placing spy nanites, tweaking or disabling the rules of automation, or redesigning your fleet compositions as much as you want. The interface respects your time by automating things that you would do the same 95% of the time anyway. You can speed up and slow down the simulation without any extra load on your CPU, and pause at will. We've pulled out all the stops to build foes more formidable and intelligent than before, and to create simulations of hundreds of thousands of units running at 120fps in a lot of cases. It's been ten years since the original AI War launched, and the gaming world has changed a lot - as has the available computing power on any device you're using to read this. (If you're really feeling spiteful, take yourself out of the equation, turn on super fast forward, and watch them all fight like ants on a galactic scale.) If that sounds over the top - and frankly that bit is wearying to us to imagine even though some people seek it out - then take a break and maybe hack the all-consuming computer virus to be your ally, and convince the star-sized alien hives to watch your back as you take on a suddenly-less-arrogant AI. Make the scenario complicated enough and it can become "World War XV is in progress, you're in a tiny farm in the middle of it, nobody likes you, but if you can just kill that one giant angry enemy leader this will all be over." Other factions each have their own goals, rules, units, and entirely unique economies. Or immerse yourself in a far more complicated galactic struggle involving the nanocaust, macrophages, dyson spheres, and more. All the new capturables, larger fleets, and hacking abilities are sure to help. Then strike out and find a way to cleverly outwit it nonetheless. with a host of mutual enemies.įace off against a more advanced version of the original AI, who once again has captured the entire galaxy leaving you only a tiny planet to yourself. The most devious and acclaimed artificial intelligence in strategy gaming returns. It's also "a sequel to enormo-space RTS AI War, which we called 'one of this year's finest strategy games' back in 2009" (Tom Sykes, PC Gamer) AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. ![]()
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